Indian Rummy 🧪 Beta
🃏 Live table · 2 to 6 players
Tap to playlive tables · 2 to 6 players
This game is in beta: fresh out of the workshop, so expect a few rough edges while we polish it.
- You get 13 cards. On your turn, pick one card from the stock or the discard pile.
- Then discard one card. Build runs like 4♠ 5♠ 6♠ and sets like 9♠ 9♥ 9♦.
- One random card is the wild joker: it can stand in for anything, like the printed jokers.
- Arrange all 13 cards into melds with at least two sequences, one of them pure (no jokers), then declare to win.
📱 Tap the stock or discard pile to draw. Tap a card in your hand, then tap Discard. The Declare button lights up when your hand is ready.
🎯 Objective
Be the first player to arrange all 13 cards into valid sequences and sets, with at least two sequences including one pure sequence, and declare.
📊 How you score
The winner scores 0. Everyone else counts the cards left outside their melds: number cards at face value, face cards and aces at 10, jokers at 0, capped at 80 points. Dropping out early costs 20 points before your first draw and 40 after. Fewer points is better.
💡 Tips
- Chase the pure sequence first. Without it, every card in your hand counts against you.
- Watch what your neighbor picks from the discard pile, and stop feeding them.
- A hand full of high cards is a liability. Shed kings and aces you cannot use early.
- A bad hand is not a lost hand, but dropping for 20 beats counting 80.